Overview
This project reinterprets the poetry of Friedrich Hoelderlin as an interactive VR experience. Developed in Unreal Engine 5, it places visitors inside a stylized forest landscape where poetry can be explored through movement, sound, light, and interaction. The aim was to make Hoelderlin's imagery more accessible by translating selected poetic lines into an immersive audiovisual environment.
Created within the interdisciplinary university module "Von Hoelderlin bis Nibelungen: VR, AR und AI-Experimente," the project began in a broader XR context, including early AR-related ideas. The final realized and exhibited outcome, however, focused on the VR experience presented on Meta Quest 3.