Overview
This project follows a hybrid workflow across 3D modeling, animation, compositing, and game development. Centered around a wheeled cactus character, the work began as a stylized Blender model and later evolved into a playable game asset in Unreal Engine 5.
My Contribution
I designed and modeled the character in Blender, created its textures and animation setup, composited it into live-action footage with motion tracking, and then brought the asset into Unreal Engine 5 as the basis for a small interactive game.